Resident Evil 4 is a survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. As an important part of the Resident Evil series, it was originally released for GameCube in 2005. US government agent Leon S. Kennedy was ordered to rescue the daughter of US President Ashley Graham (Ashley Graham) kidnapped by the sect. The mind control parasite encounters the spy Ada Wang. The development of PlayStation 2 began in 1999. The four proposed versions have been deleted; the first attempt was performed by Hideki Kamiya following producer Shinji Mikami. The team got rid of the fixed camera angle and the slowest survival horror game in the first few parts, and focused on developing more dynamic action combat.As part of Capcom Five, Resident Evil 4 was advertised as an exclusive product of GameCube, but it was ported to multiple formats and became a cross-platform popular game, with more than 10 million copies sold on all platforms. , Screen readers and role games, often referred to as one of the best video games of all time, and won multiple game of the year awards in 2005. The game has influenced the development of survival horror and the third-person genre by popularizing the "over the shoulder" third-person perspective. The sequel to Resident Evil 5 was released in 2009.
Gameplay
Development
In 1999, the producer Shinji Mikami stated that the sequel to PlayStation 2's "Resident Evil" was under development. Resident Evil 4 has gone through a long development process, and at least four versions of the game have been discontinued. The first version was directed by Hideki Kamiya. At the turn of the millennium Resident Evil 2’s author Sugimura Togoshi created a script for the game based on Kamiya’s idea of creating "cool" and "fashionable" action games. The story revolves around the mystery of the protagonist Tony Tony is an invincible person whose skills and intelligence are higher than normal, and uses biotechnology to explain his superhuman ability. Since Kamiya felt that the playable character did not look brave and heroic enough in a fixed-angle battle, he decided to cancel the default background in the previous installments and chose a dynamic camera system instead. The team spent 11 days in the UK and Spain photographing objects such as Gothic statues, bricks, and paving stones for texture. Although the developers tried to integrate the "cool" theme into the world of Resident Evil, Mikami felt that he was too far from the roots of the survival horror series, and gradually convinced people that it was an independent game. ...The resulting new Capcom franchise, Devil May Cry, was released for PlayStation 2 in August 2001.

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